Posts tagged “Three.js”
60 FPS in a browser game: smooth scenes without cooking the phone
Practical notes on draw calls, shadows, textures and pixel ratio for keeping a Three.js browser game smooth on mid-range phones.
Your first field in the browser with Three.js
How do you set up the first scene of a browser game? A step-by-step start with Three.js for camera, light, a low-poly field and clickable plots.